If you play a lot of PC games, chances are you can see the difference between a game running at 30 frames per second and one running at 60. Or, if you can't, you've likely at least heard the arguments about this thorny subject. (You can always check out this site to get an idea of what games look like running at different framerates.)
With YouTube an ever-more-popular place for people to host game footage, it's a crying shame that the service's videos have been locked to 24 or 30 frames per second. Until now.
Soon you'll be able to play video footage at 48 and 60 frames per second, according to the YouTube Creator Blog. This means the footage you capture on your PC—or your console, if you're playing one of the select titles that runs at 60 frames per second on those machines—will run at its native speed and keep that butter-smooth video game feel.
Of course, just because it's uploaded at 60 frames per second doesn't mean that's what you'll watch it at—if you have a slow connection, you'll want to stick to the less-intensive, lower frame rate. It's great to finally have the option to watch video game footage the way it was intended, though.
Making money on YouTube just got a bit easier, too. YouTube is adding an option "where fans will be able to contribute money to support your channel at any time, for any reason." Many subscribers run donations through separate services, such as Patreon or PayPal, but built-in support should make it easier for fans to give back to content creators.
Last but not least, YouTube is revamping subtitles. YouTube's automatic transcripts are hilariously awful more often than they're actually useful, so it's time for a new approach: crowd-serviced translations. Fans will be able to submit their own transcripts, in any language.
Yeah, I'm sure nobody will ever abuse that feature.
Overall, this is great news for folks creating or streaming video game content to YouTube, and particularly great news for folks who make a living off YouTube content —as long as the overzealous, easily-abused ContentID copyright protection system doesn't destroy all your videos first, that is.