PC gamers, get ready for a brand new Call of Duty game on November 5. The developers at Infinity Ward have developed a new game engine to push PC gaming, as well as next-gen consoles, towards more immersive and enthralling games. The latest game in the Call of Duty franchise, Ghosts represents a fresh start for the series with a fresh story and a new squad of soldiers. The multiplayer gameplay also includes some new additions, and we recently sat down with Yale Miller, senior producer on Call of Duty: Ghosts, to talk about what we should expect from the latest in a long line of excellent first-person military shooters.
Why did you decide to leave the Modern Warfare narrative behind?
Yale Miller: We felt the story for Modern Warfare 3 really wrapped up that trilogy nicely and it was just a perfect storm, with the next-gen consoles coming out and the idea of being able to start a new story with the new generation. It organically came about, and really we were ready for a new story.
Jason has written professionally about technology and video games for almost 15 years. His goal in life is to figure out how complicated technology works and explain it in a way anyone can understand. More by Jason Cross
On May 21st at 10am Pacific time, Microsoft will unveil its next-generation Xbox console. And if this article were titled "What we know for sure about the next Xbox," we could end it here. Microsoft has been very tight-lipped about the successor to the Xbox 360, but that's about to change.
Sony revealed the Playstation 4 in Feburary, promsing more info at the E3 Expo in June. Sony set the bar, and now it's up to Microsoft to clear it. In truth, there's not a lot of really solid information about the next Xbox. Rumors have circulated online for years, and seem to change with the tide. That said, when you hear the same things repeated often enough, from generally reliable sources, you start to get a reasonable idea of what to expect. We know what we would like to see in the next Xbox, but what are we likely to see?
Always-on, DRM, and used games
Perhaps the most debated rumor about Microsoft's successor to the Xbox 360 is that it would require an always-on internet connection and prohibit the use of used games. It's probably not that simple, but like many rumors, there's probably a grain of truth there that has been misreported, blown out of proportion, and misunderstood.
I’ve never gave Frozen Synapse much of a shot when it launched on PC (and Mac) a couple years ago. It's a fast paced, turn-based strategy game with brutally competitive multiplayer—and the thought of needing to fire up my gaming PC just to play a few quick turns always rubbed me the wrong way. Fortunately, and after a bit of a hefty wait, the long-promised iPad port has arrived.
Ian is an independent writer based in Tel Aviv, Israel. His current focus is on all things tech including mobile devices, desktop and laptop computers, software, social networks, Web apps, tech-related legislation and corporate tech news. More by Ian Paul
When Nintendo introduced the Wii U during E3 2011, Electronic Arts then-CEO John Riccitiello said his company and Nintendo had entered into an “unprecedented partnership” and couldn’t “wait to see EA games” on the Wii U. Two years and four EA games later, the only thing unprecedented about this partnership is that it appears to be over.
EA is giving up on the Wii U.
"We have no games in development for the Wii U currently," EA spokesperson Jeff Brown recently told Kotaku. Brown didn’t rule out the possibility that EA games may return to the Wii U in the future, Kotaku reports. For now, however, anticipated upcoming EA titles like Battlefield 4 and Dragon Age 3: Inquisition will be no-shows on the Wii U. EA had previously confirmed that Madden NFL 25 will skip the Wii U.
David Daw has studied the history and future of television and has a master's in Broadcast and Electronic Communication Arts from San Francisco State University along with a BA in genre fiction from NYU. More by David Daw
The most recent Ludum Dare has unleashed an avalanche of entertaining minimalist games, meaning we're pleasantly buried with an unprecedented third week of minimalist games. I swear next week I’ll do my best to have an epic RPG with a ridiculous number of art assets or something.