New Yahoo Game Teaches Economic Theory With Zombies
The developers at Yahoo Labs have just released their latest experiment in keeping education entertaining--a simple game of adversarial economics dressed up as a zombie apocalypse.
Shambling Hordes is a simple game of territory control that challenges players to assume the mantle of "Zombie Warlord" and conquer a desolate island with a limited supply of undead legions. Each warlord must demolish the opponent's crypt while protecting their own, conquering territory along the way. Holding more territories has a direct mathematical correlation to the number of zombie legions a player may spawn each turn, and multiple legions may be stacked in a territory to improve their odds of survival when the inevitable undead scuffle breaks out.
The thin skin of a zombie apocalypse is stretched ghoulishly tight across a skeleton of simple economics, as the odds of success are made plain at the beginning of every battle with a straightforward numerical breakdown of each player's zombie horde. Each battle is divided into a series of skirmishes, with each player secretly dividing their horde into three groups before the opposing groups engage in cartoonish battle. Naturally he who has the most zombies wins, and whoever wins two of the three skirmishes claims the territory before shambling on.
The game is simple and quick, with most matches lasting less than fifteen minutes in an effort to help players understand how best to allocate limited resources in a competitive arena. "Using technology and new experiences to look at thorny intellectual problems are a big part of the experimentation we do in Labs," reads the Yahoo description, which continues on to suggest that watching how players formulate and discard strategies in Shambling Hordes may help the folks at Yahoo better understand how to effectively allocate scarce resources in more mundane arenas (say, marketing budgets.)
Like this? You might also enjoy...
- Massive Lego Map Has Europe Covered
- Artificial Intelligence Trumps Human Judge in Test; We're Not Certain How
- Geocities Archive to be Released Via BitTorrent