Teardowns show the Wii U is easy to repair, has no Pikmins inside
Nintendo released its next-generation Wii U console this past Sunday, so naturally, somebody felt compelled to take it apart.
Both Anandtech and prominent teardown experts iFixit took to disassembling the new $300 console, revealing the full-specs of the seventh generation games machine along with its unique touchscreen controller. Neither iFixit nor Anandtech found any little Pikmin inside; instead, they found that the Wii U rocks an IBM PowerPC processor, along with an AMD Radeon graphics processor, which finally brings Nintendo up to speed with 1080p gaming.
Prior to the console’s launch, Nintendo was not entirely forthcoming with a full rundown of the system's specs. Although it was originally announced way back at E3 2011, further details from Nintendo only came to light last month when the company curiously held their very own teardown. But for those of us who wanted all the details, this official teardown was vague: It outlined that the console ran on a multichip CPU/GPU module, for example, but it didn't divulge any additional details about the chips.
Broadcom provided several of the consoles wireless communication modules, according to these latest teardowns, and Micron apparently provided the Wii U’s RAM. Panasonic provided the HDMI controller, and Samsung made the Wii U’s internal Flash memory, which comes in 8GB and 32GB variants.
The teardowns also revealed that the Wii U, like it’s predecessor, is inexpensive to run. While in standby mode, the console sips only 0.22 watts of power, rising to around 33 watts when playing a game. By comparison the Xbox 360 runs at 2 watts when idle and at over 150 watts when gaming.
In the end, iFixit concluded their teardown by noting that Nintendo’s latest home console is relatively straightforward to repair once taken apart, with no glue used to hold things together—good news if you like to fix your own gear.
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