64-Bit Takes Off

Test Report (chart)

64-Bit Athlon PCs Shine on Graphics Apps...

The new 64-bit Athlon FX PCs did particularly well on AutoCAD, Premiere, and Unreal Tournament (all 32-bit applications).

System Processor PC WorldBench 4 score Time (in seconds) required to run test. Lower is better
AutoCAD Musicmatch 7.1 Premiere 6 Photoshop 7.0.1 VideoWave 1.5 (DivX)
Alienware Aurora 2.2-GHz Athlon 64 FX-51 141 171 153 174 257 78
Falcon Northwest Mach V 2.2-GHz Athlon 64 FX-51 142 169 150 181 256 68
Voodoo Fury 2.2-GHz Athlon 64 FX-51 143 174 153 168 253 78
ABS Awesome 5100 2-GHz Athlon 64 3200+ 139 189 165 197 271 72
Alienware Area 51 3.2-GHz Pentium 4 126 246 140 217 269 82

...And They Got Game, Too

System Processor Return to Castle Wolfenstein (in frames per second) Unreal Tournament 2003 (in frames per second)
1024 by 768 resolution, 16-bit 1024 by 768 resolution, 32-bit 1280 by 1024 resolution, 32-bit 1600 by 1200 resolution, 32-bit 1024 by 768 resolution, 16-bit 1024 by 768 resolution, 32-bit 1280 by 1024 resolution, 32-bit 1600 by 1200 resolution, 32-bit
Alienware Aurora 2.2-GHz Athlon 64 FX-51 145 136 131 108 378 263 173 124
Falcon Northwest Mach V 2.2-GHz Athlon 64 FX-51 147 139 133 112 382 281 187 134
Voodoo Fury 2.2-GHz Athlon 64 FX-51 144 138 132 112 377 285 188 134
ABS Awesome 5100 2-GHz Athlon 64 3200 100 96 95 90 340 269 182 131
Alienware Area 51 3.2-GHz Pentium 4 133 127 121 105 292 243 173 124
How We Test: All PCs had 1GB of RAM. The ABS PC had an ATI Radeon 9800 Pro graphics card with 128MB of RAM; all others used the same card with 256MB. All units ran Windows XP Home except the Alienware Aurora, which ran Windows XP Professional. All systems included RAID-striped 7200-rpm hard drives, except the Voodoo, which had 10,000-rpm drives. All PCs tested with PC WorldBench 4, PC World's application-based benchmark. In AutoCAD we time AutoDesk Group International's AUGI Gauge 15 tests, which run CAD tasks. In Musicmatch Jukebox 7.1 we time the conversion of six .wav files into 160-kbps .mp3 files, then resample the files to 64 kbps. In Adobe Premiere 6 we time the preview rendering of two video tracks and one audio track, export the finished movie to various video formats, and verify the encoding. In Photoshop 7.0.1 we rotate a JPEG file, save it as a thumbnail and EPS file, and apply a variety of filters, timing the whole process. In VideoWave 1.5 we time the process of taking a raw AVI video file, adding effects, and converting it into an MPEG-2 file using the DivX codec. In Return to Castle Wolfenstein, we measure frame rates during a recorded demo; the Unreal Tournament 2003 test measures frame rates during a fly-through of one game level. Tests developed and conducted by the PC World Test Center. All rights reserved. Chart Notes: On PC WorldBench 4 and games, higher is better; elsewhere, lower is better. Best scores in bold.

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